COMIC DIGITAL AS INTERACTIVE LEARNING MEDIA IN SEJARAH KEBUDAYAAN ISLAM LESSONS AT MIN 1 PANDEGLANG

Authors

  • desyi desyi rosita STAI Syekh Manshur Pandeglang
  • Aminudin Aminudin STAI Babunajah Pandeglang
  • Ela Hikmah Hayati STAI Syekh Manshur Pandeglang

DOI:

https://doi.org/10.61624/japi.v2i2.18

Keywords:

digital comics, interactive learning media

Abstract

This study aims to produce more interesting learning by using digital comic learning media as a learning innovation in SKI subjects, which are clumps of Islamic Religious Education taught at MIN 1 Pandeglang. This research uses a descriptive qualitative approach with data collection through observation, in-depth interviews and documentation that are related to digital comics learning media. This result from research that by using learning digital comics, this is a complement to SKI learning, meaning that the media is intended to complement the learning materials that students receive in class. The use of this media in learning must use Photoshop, Adobe Design, Corel Draw. So it can be said that digital comic media material with SKI material is suitable for use in learning for elementary/MI children in class. This media provides convenience, attractiveness, and motivation in teaching and learning activities, so that students' desire to learn SKI learning will increase

Downloads

Download data is not yet available.

Published

2022-10-01

How to Cite

desyi rosita, D., Aminudin, A., & Hikmah Hayati, E. (2022). COMIC DIGITAL AS INTERACTIVE LEARNING MEDIA IN SEJARAH KEBUDAYAAN ISLAM LESSONS AT MIN 1 PANDEGLANG. TA’DIBIYA : Jurnal Agama Dan Pendidikan Islam, 2(2), 24–32. https://doi.org/10.61624/japi.v2i2.18